Text injection is done. Almost (see below) all major issues have been ironed out. The only thing left is for our beta tester to play through the game again to make sure nothing breaks, and then I think we'll be on for a release.
I can't give any release frameworks still because it's all dependent on how fast he can actually finish the game (he's got a New Game+ file, but this is a long game, although thankfully very linear), but we're definitely looking at something within the year.
The one caveat is that there seems to be one issue that seems to be completely unfixable -- we got all the story text to fit, but there's a cosmetic issue in that episode titles and some Digimon names "leak" out of the text boxes and are misaligned. They're still readable, but they don't fit and it looks awful.
I can't give any release frameworks still because it's all dependent on how fast he can actually finish the game (he's got a New Game+ file, but this is a long game, although thankfully very linear), but we're definitely looking at something within the year.
The one caveat is that there seems to be one issue that seems to be completely unfixable -- we got all the story text to fit, but there's a cosmetic issue in that episode titles and some Digimon names "leak" out of the text boxes and are misaligned. They're still readable, but they don't fit and it looks awful.
In a different world I'd be a lot pickier about fixing this to make it look professional, but sadly, given that it's been taking five years to get this patch out, it's not an extremely fatal issue, and our resources on programming are somewhat limited (it doesn't seem like any version of this patch has figured out a sufficient solution for this), it's possible it will likely have to remain in the final version, so I hope you'll forgive me.
Besides, this is a licensed adaptation game of questionable canonicity anyway.
Besides, this is a licensed adaptation game of questionable canonicity anyway.